Controls the FPS of the water surface animations (i.e. Recommended of 25 for a nice compromise of performance and quality, or a value between 15-35. Rather resource intensive, but adds more shadows based on directional lights.Ĭan be set to anything. Requires Real Time Shadows enabled in the settings. I set it rather high, but I'm a "FPS be damned" low spec kind of guy.Ĭan be set to anything. Handles the maximum amount of shadows the game renders. Makes the shadows a higher resolution, looking much more defined and less jagged.Ĭan be set to anything. Will need to be added to the if you intend to use it, since by default it's not there. Enabling both lighting methods looks best in my opinion.Ĭan be set to 0 or 1.
This is off by default but looks nicer when on. Enable one or both lighting methods, don't disable both. It looks odd when off in my opinion.Ĭan be be set to 0 or 1, recommended of 1. Disabling this may be up to personal preference, as it makes shadows harsher and lights brighter. Handles the way the game renders light.Įnable one or both lighting methods. Follow my own version of the famous KISS protocol: Keep It Small, Stupid.Ĭan be be set to 0 or 1, recommended of 1. Same deal with Interior Cell Buffer, except for handling memory allocated for loading exterior areas. After, all it's a fermenting- I mean an aging engine, so not throwing it for a loop would be the safe bet.Ĭan be set from 0-999 (please don't set it that high), recommended of 64 (96 on heavily modded games). More memory allocated to loading areas means less for scipts and AI, for example. Most places will tell you to set it high (like 64 for example), but really it's best to be conservative with memory values. Sets the amount of MB the game allocates to loading interior areas. Now, with modern CPUs as powerful as they are, the loading bar is NO WHERE near as annoying as it used to be (a mere two seconds on my modest Pentium G3260), so setting this to 1 will remove the stutter of loading areas in exchange for a second or two long loading bar.Ĭan be set from 0-999 (please don't set it that high you lunatic ), recommended of 20 (40 on heavily modded games). On hardware of the time this was the desireable alternative to a loading bar. When enabled, Morrowind loads new areas in the background as you're playing, possibly causing annoying stutters.
#Best morrowind graphics mod 2018 Pc#
Useful utility when testing to see how many frames your PC can pump out on this aging game with modern hardware (or in my case, modern circa 2011).Ĭan be set to 0 or 1, recommended 1. Set to 1 for an FPS counter in the lower right corner of your game.
#Best morrowind graphics mod 2018 free#
Feel free to test around and see how high your PC can handle without stuttering.Ĭan be set to 0 (disabled) or 1(enabled), pure preference. You should set it to 60 or lower, as any higher will most likely have noticeable stutter from FPS dipping on most PCs. I went with a bare essentials approach to my guide, so I've most likely left things out on purpose.Ĭan be set between 0 and 240, recommended 60. Old or new discoveries, anything I haven't mentioned is welcome. Feel free to share some tips for performance, graphics, ect that can be tweaked using the Morrowind.ini, if you'd like. Let's dedicate a thread to discussing the most controversial file in any Bethesda developed game: The configuration INIs (or in this case: the Morrowind.ini).